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Games for multiplayer mac
Games for multiplayer mac







games for multiplayer mac

I seem to be experiencing a similar issue or possibly the same one.

#Games for multiplayer mac mac

If the Mac is a client, the game continues on the Windows machine, but the Mac client crashes.īefore the crash happens, smaller fleets might cause a desync message (LAST_NOTIFICATION_ID) to pop up, but nothing actually happens and the game continues until fleets are large enough. If the Mac is hosting, it causes an instant crash to desktop. It happens the moment the “ships repaired” message is set to play, when I assume there is some sort of validation performed on the overall fleet health? of ships), even repairing a single ship will trigger the crash. The moment your fleet power exceeds whatever this number is (fleet power or no. I don’t know exactly how large the fleet needs to be but it does not seem to matter how many you repair at once. The Mac client or host will crash to desktop and desync but I only ever get this issue when one of the players (not AI) repairs a fleet when total fleet power exceeds at least 30K. Same problem here with Windows and Mac and it only started with 2.3/Ancient Relics. If game date gets past 2220, mac client crashes within 10 days. I also posted in tech support because I'm not sure if this is a configuration issue or game issue. I have verified file integrity and removed the game and did a fresh reinstall. Same MP saves opened in single player do not seem to have the problem (at least not in the same time frame that the crash happens in multiplayer) In games longer than 20 years, mac version of game hard crashes to desktop.Ĭannot find any specific trigger, found during a two player game from start and was unable to join saved game with over 10 players (was able to play this game in 2.3.1 for over 80 years) Please explain your issue is in as much detail as possible.









Games for multiplayer mac